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It seems that you need some classes in Respect. You may never have thought about the fact that the developer is probably learning a lot while making this game and that he has the right to make mistakes, your life is not at stake AND that the game is currently in development so if you explain things in a constructive and polite way the developer will take into account your feedback to improve his game.
You are right And I apologize to the developer.
I was in a bad mood yesterday and obvious design flaws just really tick me off. But that is no excuse. I was being an ass.
I can forgive a dark game because some players like such an atmosphere...that is a design decision, But when it is a web page or something that is meant to be read but hard on the eyes...that is somthing that really gets my goat.
But the game does look very interesting in spite of it being, in my opinion, a little to dark. I tried to download it (It won't download for some reason) to give it a try and see that maybe, when it is actually being played, that it is not too dark, Then I can apologize to the developer and let people know that my initial opinion was wrong.
OK. I was finally able to download the game (funny that the itch.io client app wouldn't download it but I could download it from the itch.io website in my browser)
So I apologize to the developer again. The game is not too darkand it is very professionally done in the gameplay and pixel art. But I would like a bit more contrast between the units and the background.
One thing I would like to see added is an option to turn off mouse pointer edge scroll. The WASD keys are enough.
I deleted my original post because it was inaccurate and misleading for anybody interested in this good game.
Hi - thanks for this.
I am aware that the contrast should be bigger. Now that I am aware how the lighting affects the contrast I will surely be altering the colors, at least for the future tilesets.
About disabling the camera mouse edge movement - I will be putting this as an option into the game.
It looks very good. Graphics are nice, especially characters and animations. Sound effects are immersive.
Few things in mind :
- Cover is not enough clear sometimes.
- Missed shots could bounce on walls with effects and/or destroy pieces of environment.
Well done on this and good luck for the remaining work. Blasting vermin feels satisfacting !
Thanks for the good words and for the feedback! Also, consider filling out the survey linked in the tech demo!
Hi, could you release it on PC Linux as well ? Thanks
Have you tried running the game on Linux? I made it on Unity and it might be that it will simply be working - I haven't tested it on Linux.
No, the file is an Windows executable, you have to export to Linux and provide a Linux executable, if you are willing to. I could try to run it via WINE, but then it's not native Linux.
I hear you. I uploaded a Linux build, so do check out whether it's working.
Thanks ! It's broken. I can DL and launch the game, then i can access the Credits and Options menu, but clicking Start has no effect at all. No error, nothing, just nothing happens.
Best in the demo were:
1. amazing pixel animations
2. fantastic gun sounds
3. Really nice armored soldier movement sound
4. Writing is okay. Meaning in most games the writing is sub-par or worse making the game annoying --> uninstall and leading to Steam Refund. So your writing is okayish.
5. GO-There could be commanded by the LMB
6. Enemies are moving together fast is a BIG PLUS!!
7. Music is nice, a high quality composition.
8. Congratulations to the Family Enterprise! Saw your family in the credits. KUDOS for the achievement: making them work!
As for the objectives I didn't find anything = were massacred by ratmen quickly. You must build in or highlight more the TARGET OBJECT INDICATORS. Where the hell the player is supposed to go should be VISIBLE INTUITIVELY!! Nobody likes to read stupid tooltip-tutorial descriptions.
WHERE ARE THE SPURTING BLOOD PARTICLE EFFECTS??? Warhammer is supposed to be bloody & gory as hell. Make special, gurgling, death animations, make us hear the ratmen spitting blood as the die with miserable groans and their insides spill out onto the ground.
Last to die was the big armored soldier, he was surrounded. He should be using a SAWBLADE / Texas ChainSaw Massacre type weapon for close combat mass kill. Although his GROUND SLAM mass kill was very nice ==> in such cases you must make all the ratmen scream in a gruesome Choir as they perish together. Just like the sectoid group-scream in XCOM: UFO DEFENSE!
Most annoying in this demo were:
1. Loose this eyestgraining light-red. Use yellow or light
purple-blue, anything but this eye-killing red.
2. Street lamps are too bright, causing eyestrain
3. Lose the friggin' red from warning messages and UI
4. End of Turn sound is WAY too loud!!
5. Music is too loud. Use longer slider to refine volume more
6. 'Weapon hot' for Agnes Highmore status doesn't cool down fast??!!
7. Action delay / ending one soldier's turn and auto-switching to the next soldier should be shorter, make it configurable in GAME--OPTIONS = entire combat will be faster.
Thanks for that! I was hoping to receive some feedback on the game - that was the reason why I decided to release the tech demo - and it looks like I got just the stuff I wanted!
Here are my comments to some of your input:
Amazing pixel animations
Thanks! Credit goes
to Kurt (https://twitter.com/cKURTain),
the freelance artist who was the main UI designer.
Fantastic gun sounds, really nice armored soldier
This one is
mind-blowing - the armored soldier movement sound is the one that I dislike the
most :) I guess it's all a matter of taste.
Music is nice, a high quality composition.
I know, right?
Credits go to the awesome Jessica Kelly (https://www.jessicakelly.co.uk/)!
GO-There could be commanded by the LMB
I believe it should be configurable. Mutant Year Zero is using LMB, XCOM uses RMB. I spend more time with the latter, that's why I've decided to use it.
'Weapon hot' for Agnes Highmore status doesn't cool down fast??!!
That's an interesting point! The weapon heat mechanism was not supposed to allow auto-cooling at all. Player needs to manually reload the weapon to cool it down. That being said weapon being cooled down by itself seems like a normal thing that should be happening. I will surely be putting more thought in to the cooling mechanism - especially as I want to indroduce some more depth to it.
Congratulations to the Family Enterprise! Saw your family in the credits. KUDOS for the achievement: making them work!
Haha, thanks. That is what family is for, right? ;)
Again, thank you for fantastic feedback - I will surely put it into good use!
This game looks pretty dope. Take your time and do it right, I'm sure this will be a blast when it's good and ready.
Thanks! I will be releasing a tech demo in the nearest future, so make sure you follow the game news on Twitter or on my mailing list to receive updates!
Hi, it looks great. Good pixel art and clean UI, promising. Good luck. !