Shardpunk: Verminfall
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Devlog
- February 08, 2019 by bryqu#steampunkratgame, #pixelart, #devlog, #xcomSo I told myself that this week will be about creating a new map and experimenting with lighting. And it turned out that it was exactly what I was doing :) New map During playtesting I figured out tha... Continue reading
- February 01, 2019 by bryqu#devlog, #steampunkratgame, #kickstarterKickstarter! No, not for my game - that's waaay to early to even consider that :) But - a fellow indie developer Jakub Hakiel has just started a Kickstarter campaign for his 2D top-down action rpg nam... Continue reading
- January 26, 2019 by bryqu#steampunkratgame, #pixel art, #xcom, #steampunk, #devlogRats! Someone asked me why I have chosen to use rats as enemies in the game? I guess I just like the Skaven vibe from Warhammer. And as I didn't want the enemies to be human, and because aliens were... Continue reading
- January 20, 2019 by bryqu#steampunkratgame, #gamedev, #indiedev, #pixelartHere's some more insight on the performance issue I had: it was not related to an uneffective algorithm (I am using a decent pathfinding and FOV calculations) - it was related to the way I was calcula... Continue reading
- January 12, 2019 by bryqu#steampunkratgame, #pixelart, #devlog, #gamedevWell, premature optimization is the root of all evil, as they say. It seems that I am not in the "premature" state in the game, as gameplay combat mechanics are already in place. The game seems to be... Continue reading