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"Shardpunk: Verminfall" is an upcoming tactical squad-based survival strategy game, based in a steampunk setting. Gameplay-wise, it is a mix of XCOM and Darkest Dungeon games, mixing all the best features from both. All of this is presented using great pixel art graphics.

Backstory: there has been an unexpected breakthrough during long and exhausting siege of The Empire's Capitol. Rat Swarm managed to breach the walls and flooded the city with vermin. Group of survived city dwellers are trying to escape - and possibly rescue some additional people, if necessary. They will need to scavenge the destroyed city for resources, fight off rat vermin and make their way through the Capitol - all of this to finally get safely out of the city.

Similar to new XCOM games, there will be a combat layer and a strategy layer.

Turn-based tactical combat (which is present in the tech demo) makes use of cover and flanking mechanics. Due to the characters having to cope with stress and having their own quirks there is a fair chance that something will go wrong during the playthrough. Additionally, characters need to scavenge for resources during combat in order to survive.

The strategy layer will allow the player to plan their next missions, handle upgrades etc. Characters will be navigating through the destroyed the Capitol in a prototype airship that requires repairs and maintenance. Character themselves need to be taken care of as well, as they require basic resources (e.g. food) to survive.

Features

  • Lead the group of Survivors in the search for sparse resources necessary to survive
  • Use cover and flanking mechanism to defeat the Rat Vermin in turn-based combat
  • Customize the appearance of your characters
  • Make your way through the remains of the Capitol and uncover its hidden secrets
  • Pay close attention to the sanity of your survivors, or face dire consequences.
  • Rescue more team members and don't allow existing ones perish
  • Upgrade your character's equipment and weapons
  • Experience a different run every time, thanks to the randomized nature of the game
Updated 12 days ago
StatusIn development
PlatformsWindows, Linux
Authorbryqu
GenreStrategy, Survival
Made withUnity
TagsPixel Art, Steampunk
Average sessionAbout a half-hour
InputsKeyboard, Mouse
LinksBlog, Twitter

Download

Download
Shardpunk Tech Demo.zip 93 MB
Download
Shadrpunk Tech Demo (linux).zip 99 MB

Development log

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Comments

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It looks very good. Graphics are nice, especially characters and animations. Sound effects are immersive.

Few things in mind : 

  • Cover is not enough clear sometimes.
  • Missed shots could bounce on walls with effects and/or destroy pieces of environment.

Well done on this and good luck for the remaining work. Blasting vermin feels satisfacting !

Thanks for the good words and for the feedback! Also, consider filling out the survey linked in the tech demo!

Hi, could you release it on PC Linux as well ? Thanks

Have you tried running the game on Linux? I made it on Unity and it might be that it will simply be working - I haven't tested it on Linux.

No, the file is an Windows executable, you have to export to Linux and provide a Linux executable, if you are willing to. I could try to run it via WINE, but then it's not native Linux.

I hear you. I uploaded a Linux build, so do check out whether it's working.

(+1)

Thanks ! It's broken. I can DL and launch the game, then i can access the Credits and Options menu, but clicking Start has no effect at all. No error, nothing, just nothing happens.

Note to all Linux users: we've managed to sort this out thanks to discussions we had on Discord - the Linux version is now available and working.

(10 edits)

Best in the demo were:
1. amazing pixel animations
2. fantastic gun sounds
3. Really nice armored soldier movement sound
4. Writing is okay. Meaning in most games the writing is sub-par or worse making the game annoying --> uninstall and leading to Steam Refund. So your writing is okayish.
5. GO-There could be commanded by the LMB
6. Enemies are moving together fast is a BIG PLUS!!
7. Music is nice, a high quality composition.
8. Congratulations to the Family Enterprise! Saw your family in the credits. KUDOS for the achievement: making them work!

As for the objectives I didn't find anything = were massacred by ratmen quickly. You must build in or highlight more the TARGET OBJECT INDICATORS. Where the hell the player is supposed to go should be VISIBLE INTUITIVELY!!  Nobody likes to read stupid tooltip-tutorial descriptions.
WHERE ARE THE SPURTING BLOOD PARTICLE EFFECTS??? Warhammer is supposed to be bloody & gory as hell.  Make special, gurgling, death animations, make us hear the ratmen spitting blood as the die with miserable groans and their insides spill out onto the ground.
Last to die was the big armored soldier, he was surrounded.  He should be using a SAWBLADE / Texas ChainSaw Massacre type weapon for close combat mass kill.  Although his GROUND SLAM mass kill was very nice ==> in such cases you must make all the ratmen scream in a gruesome Choir as they perish together. Just like the sectoid group-scream in XCOM: UFO DEFENSE!

Most annoying in this demo were:

1. Loose this eyestgraining light-red. Use yellow or light
purple-blue, anything but this eye-killing red.
2. Street lamps are too bright, causing eyestrain
3. Lose the friggin' red from warning messages and UI
4. End of Turn sound is WAY too loud!!
5. Music is too loud. Use longer slider to refine volume more
6. 'Weapon hot' for Agnes Highmore status doesn't cool down fast??!!
7. Action delay / ending one soldier's turn and auto-switching to the next soldier should be shorter, make it configurable in GAME--OPTIONS = entire combat will be faster.

Thanks for that! I was hoping to receive some feedback on the game - that was the reason why I decided to release the tech demo - and it looks like I got just the stuff I wanted! 

Here are my comments to some of your input:

Amazing pixel animations

Thanks! Credit goes to Kurt (https://twitter.com/cKURTain), the freelance artist who was the main UI designer.

Fantastic gun sounds, really nice armored soldier movement sound

This one is mind-blowing - the armored soldier movement sound is the one that I dislike the most :) I guess it's all a matter of taste.

Music is nice, a high quality composition.

I know, right? Credits go to the awesome Jessica Kelly (https://www.jessicakelly.co.uk/)!

GO-There could be commanded by the LMB

I believe it should be configurable. Mutant Year Zero is using LMB, XCOM uses RMB. I spend more time with the latter, that's why I've decided to use it.

'Weapon hot' for Agnes Highmore status doesn't cool down fast??!!

That's an interesting point! The weapon heat mechanism was not supposed to allow auto-cooling at all. Player needs to manually reload the weapon to cool it down. That being said weapon being cooled down by itself seems like a normal thing that should be happening. I will surely be putting more thought in to the cooling mechanism - especially as I want to indroduce some more depth to it.

Congratulations to the Family Enterprise! Saw your family in the credits. KUDOS for the achievement: making them work! 

Haha, thanks. That is what family is for, right? ;)

Again, thank you for fantastic feedback - I will surely put it into good use!

This game looks pretty dope. Take your time and do it right, I'm sure this will be a blast when it's good and ready.

(+1)

Thanks! I will be releasing a tech demo in the nearest future, so make sure you follow the game news on Twitter or on my mailing list to receive updates!

(+1)

Hi, it looks great. Good pixel art and clean UI, promising. Good luck. !

Thanks for that! It really means a lot to me.