Devlog #139: Less than a week to launch!
The release date is so close I can taste it.
And I know that at this point one should not be making any major changes. So I haven't. I mean I did, but they're not major.
One of the key mechanics in Shardpunk is the weapon reload process, where energy cells overheat and players must cool them down to keep the weapon functioning. Previously, this action was simply referred to as "reloading."
After receiving some feedback and consulting with my Discord community (do join the Discord channel, by the way!), the action has been renamed to "vent":
This made the whole weapon overheating concept a little more readable. Also, some changes in character texts followed:
Other than that, I'm keeping the build stable and focusing on preparing for the release. My mental state may be a bit shaky with all the anticipation, but I'm confident that Shardpunk Verminfall will be a game that you will enjoy!
Thanks for your support, and see you on launch day!
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
More posts
- Devlog #140: Shardpunk is now live!Apr 13, 2023
- Devlog #138: Release date reveal!Mar 24, 2023
- Devlog #137: Can a game be truly fair?Mar 04, 2023
- Devlog #136: Reflections on Next FestFeb 17, 2023
- Devlog #135: hand-holding tutorialJan 27, 2023
- Devlog #134: shelter phase changesJan 27, 2023
- Devlog #133: 2022 wrap-upDec 31, 2022
- Devlog #132: playtests in progressNov 25, 2022
- Devlog #131: combat tactics, and moreNov 12, 2022
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