Devlog #138: Release date reveal!
OK everyone, this is it. My game has a release date.
I'm releasing Shardpunk into the wild on Thursday, April 13th. And I've never been more excited in my whole game development journey. With less than three weeks remaining until the release, I am finalizing all the pre-launch stuff.
I've been playing Shardpunk a lot and having a great time, despite the many hours spent on bug-fixing and fine-tuning. What I love most about the game are the stories that emerge during gameplay, the tough choices that need to be made to save fellow companions, and the exhilarating mad dashes to safety - just to name a few.
I'm optimistic that others will share my enthusiasm for the game. All will become clear in the upcoming weeks.
I'll provide an update in my last pre-release devlog entry in two weeks. Take care!
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
More posts
- Devlog #140: Shardpunk is now live!Apr 13, 2023
- Devlog #139: Less than a week to launch!Apr 07, 2023
- Devlog #137: Can a game be truly fair?Mar 04, 2023
- Devlog #136: Reflections on Next FestFeb 17, 2023
- Devlog #135: hand-holding tutorialJan 27, 2023
- Devlog #134: shelter phase changesJan 27, 2023
- Devlog #133: 2022 wrap-upDec 31, 2022
- Devlog #132: playtests in progressNov 25, 2022
- Devlog #131: combat tactics, and moreNov 12, 2022
Comments
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How very exciting. It’s really been great watching the progress unfold for this game. You devlog series has been really insightful on how much work goes into a project. Great work.
Thanks for the good words! Yeah, I definitely want to give something back to the gamedev community, so I'm prepping few more extensive posts/texts related to that (I'll probably post them on Reddit)