Devlog #140: Shardpunk is now live!


The moment has finally arrived - I'm thrilled to announce that Shardpunk: Verminfall is officially released! I'm eager to hear your thoughts and feedback. Whether you have suggestions for balancing or difficulty, requests for future updates, or just want to share your experiences playing the game, I'm all ears.

Also, please consider leaving a Steam review - it will help me tremendously.



I want to take a moment to express my gratitude to all the amazing people who have helped me reach this point. First and foremost, a big thank you to my family and friends for their unwavering support throughout this journey. I also owe a debt of gratitude to the talented individuals I've had the pleasure of working with, as well as the dedicated publisher team, playtesters, and the fantastic Discord community.

Without each and every one of you, I would not be where I am today. Your encouragement, feedback, and contributions have made a world of difference in shaping my game and getting it to this point.



Thank you again for your support and enthusiasm throughout this process. I hope you enjoy playing Shardpunk: Verminfall as much as I enjoyed creating it!

And a message to all fellow game developers: keep on grinding! This stuff is achievable!

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