Devlog #78: Steam demo is out!
Alright, so I released 0.3 alpha demo of Shardpunk on Steam as well!
I already received far bigger traffic on Steam than I got on itch.io up to this point.
Also, I got some interesting user comments on different aspects of the game that I will be - as always - addressing and, in some cases, describing in detail in separate blog posts.
I did start working on new game features, but I want to focus on something different this time - demo gameplay tips.
Basically, I received some feedback that the game is still difficult to play. It might be that some of you did encounter unfair enemy distribution. However, I believe that there is a number of guidelines that one can follow to maximize the chance of winning.
First, here's a gameplay video of a single, full 0.3 version run:
Every character reaches the shelter alive, and I am able to collect 4 pieces of food to keep them alive through the night.
Here's a set of best practices for 0.3 alpha demo of Shardpunk.
Stay together
It does not make any sense to split your team. To avoid cutting one of your characters off from the main group, stay close. This will also allow you to heal each other if required.
Well, the ranger can manage on his own (but stay together if possible!)
Rangers have the "multi-overwatch" ability that allows them to fire up to 3 reaction shots (depending on their weapon heat level). This should allow them to stay clear from melee enemies for a little longer.
Don't prioritize the loot
You will have plenty of opportunities to grab that loot. Focus on killing the rats first.
Don't be afraid of using explosives
Yeah, grenades attract more vermin. On the other hand, they allow you to clear lots of them at once (especially as I tweaked the grenades so that they deal minimum 3 damage, which insta-kills the machinegun rats).
Combat suit is your best friend
The soldier has a lot of useful abilities (some players report it as overpowered). Ground slam and combat suit boost both allow you to deal nice AOE damage, causing multiple kills.
Bring down rat commanders ASAP
These rats (the red ones, wielding a banner) have good accuracy and can throw a grenade. You should prioritize killing them.
Don't' forget about that fusion core!
A Fusion Core is required to open up the exit door - without it, you are unable to complete the mission. I am pretty sure I will be changing this behavior (or at least extending it) so that the players have other options.
Leave me some feedback
No matter whether you manage to get through the demo or not, do leave me feedback in any shape or form - feedback is what I need to keep making the game better.
Have a great day!
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
More posts
- Devlog #140: Shardpunk is now live!Apr 13, 2023
- Devlog #139: Less than a week to launch!Apr 07, 2023
- Devlog #138: Release date reveal!Mar 24, 2023
- Devlog #137: Can a game be truly fair?Mar 04, 2023
- Devlog #136: Reflections on Next FestFeb 17, 2023
- Devlog #135: hand-holding tutorialJan 27, 2023
- Devlog #134: shelter phase changesJan 27, 2023
- Devlog #133: 2022 wrap-upDec 31, 2022
- Devlog #132: playtests in progressNov 25, 2022
- Devlog #131: combat tactics, and moreNov 12, 2022
Comments
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You still gonna do Linux too?