Devlog #83: moving forward, slowly
Shardpunk: Verminfall » Devlog
Hello - due to a major loss in my family due to COVID, I'm not feeling good about writing about new things and ideas for the game.
I did some development and playtesting lately though, and I'm attaching few nice screenshots - enjoy!
Glitchy death animations (character falling on water):
Character being surrounded pretty badly:
Ranger, shooting:
Another glitch: missing shelter door:
Rogue, shooting:
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
More posts
- Devlog #137: Can a game be truly fair?18 days ago
- Devlog #136: Reflections on Next Fest32 days ago
- Devlog #135: hand-holding tutorial53 days ago
- Devlog #134: shelter phase changes53 days ago
- Devlog #133: 2022 wrap-up81 days ago
- Devlog #132: playtests in progressNov 25, 2022
- Devlog #131: combat tactics, and moreNov 12, 2022
- Devlog #130: do you like being punished?Oct 28, 2022
- Devlog #129: changing few rulesOct 14, 2022
- Devlog #128: more post-feedback changesSep 30, 2022
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