Devlog #98: Retrovibe is publishing Shardpunk!
Guys, now I can officially share the news with you: after more than two years of part-time, after-hours hobby development I teamed up with a publisher!
This means that:
a) I am working on the game full-time now,
b) I will be releasing the game as a fully-fledged, correctly marketed commercial product.
You can't imagine how awesome this feels!
Now, first things first.
The publisher I work with is Retrovibe. Shardpunk is one of five games that have been announced, with the others being:
B.I.O.T.A
Janosik 2
The Looter
And, last but not least, Project Warlock 2 (which does not have an official Steam page. Yet.)
As for Shardpunk, the game is scheduled for 2022. I am still changing and tweaking lots of stuff with the game, and that's one of the reasons I am starting weekly streams where I will be talking about the development. If you would like to see how I progressed with the game so far and help me make the game better, do check it out!
I will be streaming on Mondays at 19:00 CET/12:00 PT/14:00 EST, with the first stream going live on 7th of June at RetrovibeGames.
My first live stream is on Monday. I'm already nervous 0_o
So yeah, I am looking forward to seeing all of you on the streams.
As for the game development update, there was a lot going on. I am in the middle of revamping the weapon upgrades system, and hopefully I'll be able to talk more about it in two weeks.
In the meantime, here are some in-game gifs. Enjoy!
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
More posts
- Devlog #140: Shardpunk is now live!Apr 13, 2023
- Devlog #139: Less than a week to launch!Apr 07, 2023
- Devlog #138: Release date reveal!Mar 24, 2023
- Devlog #137: Can a game be truly fair?Mar 04, 2023
- Devlog #136: Reflections on Next FestFeb 17, 2023
- Devlog #135: hand-holding tutorialJan 27, 2023
- Devlog #134: shelter phase changesJan 27, 2023
- Devlog #133: 2022 wrap-upDec 31, 2022
- Devlog #132: playtests in progressNov 25, 2022
- Devlog #131: combat tactics, and moreNov 12, 2022
Comments
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Good news it seems, i hope you can keep your view without the publisher forcing "some changes because of some stuff" like it’s quite often the case.
Any word on PC Linux native support ?
Yeah, I have full creative freedom on the game, so the game's still "indie" :)
We'll see how it goes with the Linux build. When I'll be releasing the next demo, I might be building a Linux version as well - with no guarantee it will work from the scratch.
That being said, I recall someone confirming that it works on some Windows emulation software with no issues.