Devlog #102: controller support
Ugh, these last two weeks did pass pretty quickly!
It's time for another devlog entry, so I'll make it quick. I'm currently working on making sure that the UI is supporting gamepads. It's a tedious process, but it does require some smart thinking occasionally.
I played a lot of Pathway, Mutant Year Zero and XCOM 2 on gamepad in the last days, to see how these games approach the controller support. I believe I've extracted and mixed their solution in an approachable way. That being said, I'm still in a middle of it so I might still encounter blockers.
Also, I've posted an article on Reddit recently containing all the lessons I learned since starting my gamedev journey four (!) years ago - go read it if you're interested in how I ended up here.
I'd love to write more, but I've literally run out of time to do things. There will be more content next time, I promise!
Anyways, here's a list of some unrelated gameplay gifs, as I know that everyone loves gifs. Enjoy!
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
More posts
- Devlog #140: Shardpunk is now live!Apr 13, 2023
- Devlog #139: Less than a week to launch!Apr 07, 2023
- Devlog #138: Release date reveal!Mar 24, 2023
- Devlog #137: Can a game be truly fair?Mar 04, 2023
- Devlog #136: Reflections on Next FestFeb 17, 2023
- Devlog #135: hand-holding tutorialJan 27, 2023
- Devlog #134: shelter phase changesJan 27, 2023
- Devlog #133: 2022 wrap-upDec 31, 2022
- Devlog #132: playtests in progressNov 25, 2022
- Devlog #131: combat tactics, and moreNov 12, 2022
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