Devlog #110: Let's make it smoother!


Well, another year ends! And it's my first year as a full-time indie game developer. The feeling's awesome!


Now, there will be time for a yearly summary, but let's wait for the year to end first. And now, let me show you something else.

I was recently thinking about how to make the game visuals even more appealing. One of the ideas was to make sure that the animations are as smooth as possible.

Take a look at this animation:



In here, there are no transition animations between the crouching and standing stances, and no turn animations. Now, the lack of them does not break the game, but I believed that filling in these gaps might be worth the effort.

Here's a new approach, with the transition animations in place:



Feels smoother, doesn't it?

The other thing I've worked on was adding some emission map-based HDR bloom effects - it allowed me to add extensive glow on specific things, like this grenade explosion animation:



Now, these are just some of the things I've started to implement to up the visuals/feel of the game. This, combined with a pretty nice gameplay loop will result in a fantastic game!

In the meantime, I wish you all a Happy New Year! Take care!

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