Devlog #110: Let's make it smoother!
Well, another year ends! And it's my first year as a full-time indie game developer. The feeling's awesome!
Now, there will be time for a yearly summary, but let's wait for the year to end first. And now, let me show you something else.
I was recently thinking about how to make the game visuals even more appealing. One of the ideas was to make sure that the animations are as smooth as possible.
Take a look at this animation:
In here, there are no transition animations between the crouching and standing stances, and no turn animations. Now, the lack of them does not break the game, but I believed that filling in these gaps might be worth the effort.
Here's a new approach, with the transition animations in place:
Feels smoother, doesn't it?
The other thing I've worked on was adding some emission map-based HDR bloom effects - it allowed me to add extensive glow on specific things, like this grenade explosion animation:
Now, these are just some of the things I've started to implement to up the visuals/feel of the game. This, combined with a pretty nice gameplay loop will result in a fantastic game!
In the meantime, I wish you all a Happy New Year! Take care!
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
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- Devlog #128: more post-feedback changesSep 30, 2022
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