Devlog #121: Marking these enemies
I am getting there. I am slowly making my way to the end content. It is indeed true that the most difficult thing is actually finishing the game.
Obviously, alongside creating new content, some old stuff gets revamped from time to time. Recently I've reapproached how status effects are displayed on characters. By status effect I mean things like "stunned" or "poisoned".
There's now a dynamic list of icons present above HP bars of characters.
What is more, I've introduced a "marked" status that makes characters easier to hit. Some of the existing actions (support bot's "intimidate" action) are able to apply these effects. A new character - one wielding a chainsaw, which I haven't talked about yet - can taunt enemies that will mark/stun them.
Also, on higher levels taunting can apply the "ruptured" status effect, which increases the damage dealt to enemies.
Additionally, rat snipers have the ability to mark a target. This will make them even more formidable.
And as for the chainsaw-wielding character, I will write more about it next time. And right now I'm back to grinding!
Take care! And do remember about the Discord channel!
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
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- Devlog #138: Release date reveal!Mar 24, 2023
- Devlog #137: Can a game be truly fair?Mar 04, 2023
- Devlog #136: Reflections on Next FestFeb 17, 2023
- Devlog #135: hand-holding tutorialJan 27, 2023
- Devlog #134: shelter phase changesJan 27, 2023
- Devlog #133: 2022 wrap-upDec 31, 2022
- Devlog #132: playtests in progressNov 25, 2022
- Devlog #131: combat tactics, and moreNov 12, 2022
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