Devlog #128: more post-feedback changes
There are two things I want to show this time: first is the expanded information screen present in the shelter, which allows the player to access information about effects that will be applied to a character in the upcoming combat:
Besides that, I expanded the tutorials section. A lot. And I've added videos to tutorial entries:
This should take care of the "I did not always know what to do in the game" piece of feedback I got ;)
Besides that, I've been busy fixing a bunch of stuff. Every time I play Shardpunk I find something that I feel needs fixing/adjusting. At some point, you do need to tell yourself to stop though, right?
Still, there are some gameplay rules that I believe need adjusting - but I'm gonna write more about it in the next entry.
Take care! And the Discord server is right here!
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
More posts
- Devlog #140: Shardpunk is now live!Apr 13, 2023
- Devlog #139: Less than a week to launch!Apr 07, 2023
- Devlog #138: Release date reveal!Mar 24, 2023
- Devlog #137: Can a game be truly fair?Mar 04, 2023
- Devlog #136: Reflections on Next FestFeb 17, 2023
- Devlog #135: hand-holding tutorialJan 27, 2023
- Devlog #134: shelter phase changesJan 27, 2023
- Devlog #133: 2022 wrap-upDec 31, 2022
- Devlog #132: playtests in progressNov 25, 2022
- Devlog #131: combat tactics, and moreNov 12, 2022
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