Devlog #129: changing few rules
Hi! Here's a short list of recent gameplay changes that I've introduced to Shardpunk based on all the feedback I received:
Burst shots
Machine gun rats now can perform a "burst shot" action, which deals AOE damage. This will make them even more deadly!
Poison that... heals
Poison mortar rats can now target their allies, which will apply healing effects to them:
That lead to a nice "feature", when the poison mortar rats were healing themselves:
And despite it looking funny, I actually removed that self-healing behaviour from the game as it was too annoying.
Stun grenades!
Grenades can now be used in an alternative way - if the player purchases a certain team skill, the characters can use them in stun mode. This will make the combat even more interesting.
I believe that Shardpunk is shaping up nicely, and I can't wait to finally release it! Take care!
Oh yeah, and don't forget about the Discord server!
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
More posts
- Devlog #135: hand-holding tutorial10 days ago
- Devlog #134: shelter phase changes10 days ago
- Devlog #133: 2022 wrap-up38 days ago
- Devlog #132: playtests in progress73 days ago
- Devlog #131: combat tactics, and more86 days ago
- Devlog #130: do you like being punished?Oct 28, 2022
- Devlog #128: more post-feedback changesSep 30, 2022
- Devlog #127: encounters, interviews and gameplay changesSep 16, 2022
- Devlog #126: Side GigsSep 02, 2022
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