Devlog #129: changing few rules
Hi! Here's a short list of recent gameplay changes that I've introduced to Shardpunk based on all the feedback I received:
Burst shots
Machine gun rats now can perform a "burst shot" action, which deals AOE damage. This will make them even more deadly!
Poison that... heals
Poison mortar rats can now target their allies, which will apply healing effects to them:
That lead to a nice "feature", when the poison mortar rats were healing themselves:
And despite it looking funny, I actually removed that self-healing behaviour from the game as it was too annoying.
Stun grenades!
Grenades can now be used in an alternative way - if the player purchases a certain team skill, the characters can use them in stun mode. This will make the combat even more interesting.
I believe that Shardpunk is shaping up nicely, and I can't wait to finally release it! Take care!
Oh yeah, and don't forget about the Discord server!
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
More posts
- Devlog #140: Shardpunk is now live!Apr 13, 2023
- Devlog #139: Less than a week to launch!Apr 07, 2023
- Devlog #138: Release date reveal!Mar 24, 2023
- Devlog #137: Can a game be truly fair?Mar 04, 2023
- Devlog #136: Reflections on Next FestFeb 17, 2023
- Devlog #135: hand-holding tutorialJan 27, 2023
- Devlog #134: shelter phase changesJan 27, 2023
- Devlog #133: 2022 wrap-upDec 31, 2022
- Devlog #132: playtests in progressNov 25, 2022
- Devlog #131: combat tactics, and moreNov 12, 2022
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