More loot
OK, I know you guys love gifs and screenshots! So let's make the introduction short this time.
I was finalizing the inventory/loot features. Here goes:
Clicking the inventory item drops it into the ground. Then all dropped items can be grabbed again, using a free action.
When an enemy dies, they might drop loot that can be picked up.
There are "loot points" (next to crates, desks, etc.) being generated on the map, that allow the player to search through them; player might find stuff there.
Player who carries too much stuff gets overburdened, meaning that they cannot move.
I do need to change the loot indicator on the map, but that will become a thing after the graphics for the tiles will be ready - and that is what Kurt is working on at the moment.
And as for next week plans, I want to work on some technical stuff, including moving pieces of gameplay logic configuration to external files.
And yeah, I believe that I need to find a proper name for the game as well. Hopefully I'll be able to come up with something good
That's it for now though, take care!
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
More posts
- Devlog #140: Shardpunk is now live!Apr 13, 2023
- Devlog #139: Less than a week to launch!Apr 07, 2023
- Devlog #138: Release date reveal!Mar 24, 2023
- Devlog #137: Can a game be truly fair?Mar 04, 2023
- Devlog #136: Reflections on Next FestFeb 17, 2023
- Devlog #135: hand-holding tutorialJan 27, 2023
- Devlog #134: shelter phase changesJan 27, 2023
- Devlog #133: 2022 wrap-upDec 31, 2022
- Devlog #132: playtests in progressNov 25, 2022
- Devlog #131: combat tactics, and moreNov 12, 2022
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