Lights and healing
I am currently doing some travelling so didn't have that much time, but:
- I've added a healing action, that requires (and uses) a medkit
- I've started to experiment with lightning.
Here's a gif showing these two things combined:
Dealing with the lightning was not that straightforward. Standard Unity shaders were not working properly when a sprite was being flipped along its X axis (which is often the case). I tried using Light2D library, but it turned out that it cannot handle overlapping light sources correctly (they were becoming too bright).
Luckily, I found a shader that fixed the problem with overlap.
Currently the only light sources are the characters (including enemies). I have all the code ready to handle other sources as well. Maybe some flickering lights from lamps? We'll see - right now I have to go back to the mechanics. Next major thing will be about increasing the pace of the game, by including frequent enemy reinforcements. We'll see how it goes.
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