October update summary
Uh-oh. Forgot to put some more frequent updates here. Focused too much on the development part. It is now time to evaluate all the new stuff and set next goals.
Now, here's a brief update on my progress:
1. I've added new character classes along with some new skills
2. I've introduced skill cooldown mechanism
3. The mission has an evac point
4. The grenades are back
I will be posting extended versions of the stuff above in the upcoming days. Here's a preview of grenade throw action:
Get Shardpunk: Verminfall
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