October update summary
Shardpunk: Verminfall » Devlog
Uh-oh. Forgot to put some more frequent updates here. Focused too much on the development part. It is now time to evaluate all the new stuff and set next goals.
Now, here's a brief update on my progress:
1. I've added new character classes along with some new skills
2. I've introduced skill cooldown mechanism
3. The mission has an evac point
4. The grenades are back
I will be posting extended versions of the stuff above in the upcoming days. Here's a preview of grenade throw action:
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
More posts
- Devlog #140: Shardpunk is now live!Apr 13, 2023
- Devlog #139: Less than a week to launch!Apr 07, 2023
- Devlog #138: Release date reveal!Mar 24, 2023
- Devlog #137: Can a game be truly fair?Mar 04, 2023
- Devlog #136: Reflections on Next FestFeb 17, 2023
- Devlog #135: hand-holding tutorialJan 27, 2023
- Devlog #134: shelter phase changesJan 27, 2023
- Devlog #133: 2022 wrap-upDec 31, 2022
- Devlog #132: playtests in progressNov 25, 2022
- Devlog #131: combat tactics, and moreNov 12, 2022
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