New gifs incoming
Hello, world!
Gonna keep the introduction short this week and focus on graphics. You're here for the gifs anyway! ;)
Made the coloring more consistent: movement targets requiring two action points are orange now:
Added some quality of life improvements: for instance, there's a clear indication that overwatch has been removed after a character is hit:
Also, there's an 'evac all' action available, evacuating everyone in the exit area:
I've added some more knockback to the death animations:
(that being said, the death animations might get an overhaul in the near future. Stay tuned!)
As the graphics for ranger character are ready, now there are three character models available:
What's next?
My next milestones are about making the game complete in terms of having a menu and end screen. I started to implement new mission summary screen:
for the reference, this is how the old one looked:
Trying to keep it dark and gloomy. I will incorporate some nice sound effects into it, to make it feel even more that way. But - it is not time for the sounds. Not yet.
Do leave me a comment about what you think of all this - I'd be happy to receive your feedback.
Also, if you'd like to receive more frequent updates about the development, follow me on Twitter at @bryquTheDev.
Thanks for reading!
Shardpunk: Verminfall
A tactical squad-based survival strategy game based in a thoroughly stylised pixel-perfect steampunk setting.
More posts
- Devlog #140: Shardpunk is now live!Apr 13, 2023
- Devlog #139: Less than a week to launch!Apr 07, 2023
- Devlog #138: Release date reveal!Mar 24, 2023
- Devlog #137: Can a game be truly fair?Mar 04, 2023
- Devlog #136: Reflections on Next FestFeb 17, 2023
- Devlog #135: hand-holding tutorialJan 27, 2023
- Devlog #134: shelter phase changesJan 27, 2023
- Devlog #133: 2022 wrap-upDec 31, 2022
- Devlog #132: playtests in progressNov 25, 2022
- Devlog #131: combat tactics, and moreNov 12, 2022
Leave a comment
Log in with itch.io to leave a comment.