Weekly devlog update: shooting, dying and more dying


I am a little short on time today, so I will keep the text to the minimum.

Improved death animations

Until now enemies were flying through obstacles:

Now they don't:


Also, bodies now fall in correct direction when dying from explosion:


Handling multi-shot animations

Ranger's quick shot now has a double shoot animation; this required some code changes about enemies reacting to multiple hits:


What's next?

Improviing the visuals can wait; right now I am busy implementing (well, expanding) the enemy reinforcements and combat danger level features. More about them will (hopefully) come next week.

And here's a portion of some gifs, as I am aware that 99% of you are here for them anyway:

As usual, if you'd like to receive more frequent updates about the development and a heads-up about release of the demo, follow me on Twitter at @bryquTheDev.

Also, do help me out reaching a bigger audience by telling about "This is The End" anyone who you think could be interested in this. Thanks in advance!

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