Progress update: I've extended weapon range mechanism. Previously it was impossible to shoot the target if it was out of range.
This is still the case - however additionally the hit chance gets adjusted based on the distance to the target.
There are two ways in which this works. For pistols/shotguns, it is all about positive feedback - so the closer you get to the target, the easier it is to hit it.
It works in an opposite way for long-range rifles. After you get too close to the target, it gets harder to aim correctly.
See the gif below: as the rogue is getting closer and closer to the target, % to hit raises.
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