New gifs incoming


Hello, world!

Gonna keep the introduction short this week and focus on graphics. You're here for the gifs anyway! ;)

Made the coloring more consistent: movement targets requiring two action points are orange now:

orangeTarget

Added some quality of life improvements: for instance, there's a clear indication that overwatch has been removed after a character is hit:

Also, there's an 'evac all' action available, evacuating everyone in the exit area:

evacAll

I've added some more knockback to the death animations:

kill

(that being said, the death animations might get an overhaul in the near future. Stay tuned!)

As the graphics for ranger character are ready, now there are three character models available:

What's next?

My next milestones are about making the game complete in terms of having a menu and end screen. I started to implement new mission summary screen:

summary

for the reference, this is how the old one looked:

summaryScreen

Trying to keep it dark and gloomy. I will incorporate some nice sound effects into it, to make it feel even more that way. But - it is not time for the sounds. Not yet.

Do leave me a comment about what you think of all this - I'd be happy to receive your feedback.

Also, if you'd like to receive more frequent updates about the development, follow me on Twitter at @bryquTheDev.

Thanks for reading!

Get Shardpunk: Verminfall

Leave a comment

Log in with itch.io to leave a comment.